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Thread Statistics | Show CCP posts - 7 post(s) |

Mario Putzo
Welping and Dunking.
890
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Posted - 2014.05.14 21:33:00 -
[1] - Quote
Fixing a ship by changing 4 hulls and a structure... CCP 2014.
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Mario Putzo
Welping and Dunking.
895
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Posted - 2014.05.16 04:02:00 -
[2] - Quote
Ragnen Delent wrote:Can someone just do the needful and show what all the other dreads can do to subcaps so we can show how these changes are foolish? I get that some ships will be worse than others sometimes but damn man this is absurd. Not to mention, once this pass is done I am thinking it will be a very long time indeed before they are looked at again.
Let's do this right.
**** damage to subcaps, honestly that is hardly an overall concern, these could really do 0 to subcaps and I wouldn't lose sleep. Youve got Sentry Carriers for Anti SubCap support. The fact these can't hit idle carriers for 100% damage is a major design flaw.
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Mario Putzo
Welping and Dunking.
896
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Posted - 2014.05.16 06:20:00 -
[3] - Quote
Ragnen Delent wrote:Mario Putzo wrote:Ragnen Delent wrote:Can someone just do the needful and show what all the other dreads can do to subcaps so we can show how these changes are foolish? I get that some ships will be worse than others sometimes but damn man this is absurd. Not to mention, once this pass is done I am thinking it will be a very long time indeed before they are looked at again.
Let's do this right. **** damage to subcaps, honestly that is hardly an overall concern, these could really do 0 to subcaps and I wouldn't lose sleep. Youve got Sentry Carriers for Anti SubCap support. The fact these can't hit idle carriers for 100% damage is a major design flaw. The point is that as it stands these changes are being performed quite obviously to avoid having a Phoenix be capable of hitting a subcap. The point of showing that the others CAN is to point out that the effort to avoid this is absurd given that all other dreads are capable of doing so.
Except the issue isn't about vs Sub Cap. Carriers already dominate subcaps. Any carrier comp will kill subcaps with sentries (aside from a comp specifically designed to beat carriers of course). They are your subcap counter. If other dreads can hit sub caps so what other BS can hit smaller ****, and you don't see CCP scrambling to address the comparative damage application of the Raven, Scorp, or Trashcan. The problem is CCP in their attempt to prevent subcap blapping has made the Phoenix worse at Capital blapping. Worse enough that they believe increasing the sig radius of Dreads is the solution to the problem.
Dreads should counter Carriers, other Dreads, and be the primary choice for DPS vs Supers and Titans. The sub cap **** is secondary.
Ignore the subcap ****, it is irrelevant. It makes no difference if a Moros can hit a BS harder than a Phoenix. It makes a huge difference when you need to change 4 hulls and a structure to facilitate a change to the Phoenix is just another band aid knee jerk fix.
The Phoenix needs love in dealing with capitals not sub caps, and CCP needs to address its ability to do so properly. It can be done, someone showed how it can be done last page. |

Mario Putzo
Welping and Dunking.
896
|
Posted - 2014.05.16 07:24:00 -
[4] - Quote
Alexander McKeon wrote:Mario Putzo wrote: Ignore the subcap ****, it is irrelevant. It makes no difference if a Moros can hit a BS harder than a Phoenix.
When dreadnoughts are a not-uncommon source of anti-cruiser DPS, it matters. Breaking through triage reps on a deadspace fit armor T3 requires a lot of DPS; since battleships are practically unusable due to crappy resists & vulnerability to blap dreads, something has to kill those cruisers.
Battlecruisers. Carrier Sentry Drones. Other Cruisers. Bombers. Frigates. Ignore subcaps. They are irrelevant. They are taken care of by other subcaps, and by carriers.
The problem is not the Phoenix's ability to hit subcaps. The problem with the proposed change is its inability to hit Capitals.
A proper fix for the Phoenix should not involve the adjustment of 4 ship hulls and a structure.
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Mario Putzo
Welping and Dunking.
914
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Posted - 2014.05.21 15:24:00 -
[5] - Quote
Freddie Merrcury wrote:O'nira wrote:Have you guys played with phoenix in eft? its a freaking monster after patch, no more buffs PLEASE, i dont want it nerfed afterwards for being too freaking ridiculous yeah sure big pretty EFT warrior numbers. Mind you almost all of its meaningless since it can apply less damage than before and its tank is inconsequential since the only thing that has to fear it is other dreads or supers and you can just field subcaps against with no risk.
So bring some Chimeras and have them fit a pile of drone mods and tank, and reps, and then stick some sentries out into space and blap subcaps.
Stop looking at **** in a vacuum for christ sake.
The only downside of these changes is that CCP feels a fix to one single ship...well one single weapon system. Is changing the 4 hulls and a structure. We should be a tad more realistic with this adjustment. Has CCP looked at the fallout from this change? Nagalfars will now project more damage vs Dreads, so why bring a phoenix? Moros will still be king ****, the Rev will have better projection.
Instead of actually buffing the Phoenix to do its job, CCP has decided to buff it, then change ships which indirectly buff every other race as well, thus putting the Phoenix back to exactly where it is today. A ship that can fit a big tank, with lots of potential damage, and terrible application.
Increasing the sig radius of the 4 dreads is bad. Increasing the sig radius of structures is redundant.
This whole fix is silly, and anyone crying about subcaps is a mong. |

Mario Putzo
Welping and Dunking.
916
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Posted - 2014.05.30 17:31:00 -
[6] - Quote
So is CCP still changing 4 hulls in order to accommodate these changes that will ultimately leave the Phoenix exactly where it is today because the other 3 dreads will still be better against subcaps, and now apply better damage against other dreads?
Or did Rise/Foz decide that it was silly to adjust 4 ships instead of just tweaking the missiles too effectively apply damage to capital ships while limiting the gains on subcaps? |
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